![]() Another thing about RPFs is that they use hashing extensively. It is very likely that R* has tightened security when it comes to RPFs and people in the PlayStation scene have reported that breaking RPF files got harder compared to GTA V. As mentioned before, obfuscation will be the real challenge here. Ideally we can get access to all scripting function (also known as native functions) quickly and go from there. This should definitely allow us to make some progress by using current knowledge, but Rockstar wouldn't be Rockstar if they didn't frequently change things around. Red Dead Redemption 2 will make use of the RAGE engine and as such it can be expected that a lot of code looks similar to GTA V, including their scripting system. In earlier games, many files were just directly stored in various folders and sometimes the predecessor to RPF. This format is the first barrier when it comes to file modding as these archives hold all the goodies these days. The most popular tool for GTA V is OpenIV which allows you to easily modify many different game files, most notably opening Rockstar's own archive format, the RPF. Let's hope R* decides to not go much further than what they did with GTA V here.įile modifications are used to, well, change the files. These will then slow us down enormously since we have to invest a lot more time just trying to understand what is really happening in the game code. The biggest obstacle here is the ability to analyze the game code which can be made close to impossible by using obfuscation and other techniques. While there are many ways to make this harder, it can ultimately not be prevented. ![]() Memory modifications are necessary to bring our own code into the game and are used by RAGE Plugin Hook and ScriptHookV for GTA V. ![]() There are generally two aspects that are important for us, which are memory modifications and file modifications. This does not necessarily mean having a full-blown LSPDFR-style mod out soon, but rather how likely is it in the future. One of the biggest questions, if not the biggest, we have about Red Dead Redemption 2 is how easily we can modify it.
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